![]() It also impacts (predominantly) slower bashy teams, due to the gap between the two teams at kick-off. In my experience, the rules for setting-up, combined with the pitch layout means a real swing in the lifespan of (usually more fragile) agility based teams because the ‘free’ hits on the line of scrimmage no longer exist. Changes from the LRB kick-off table are marked in red. One player is allowed in each wide zone per team, while a minimum of three players on each team must set-up on their team’s LoS. Seven players are set up per team, all behind their own Line of Scrimmage (LoS). When the ball is kicked off 2d6 are rolled to determine scatter and the lower result is used. The pitch is divided into three six-square zones, plus two one-square endzones lengthwise, for a total pitch size of 20 squares long by 11 squares wide.
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